■ Blocked in front of the hunter, combined with natural, powerful and beautiful beasts
, in this work, the hunter who plays the player will face off against the colored beasts. The burning lava of bears, the raging snow and the ravenous air of Yam are the animals that survive on the harsh land of the East Country, where their bodies are both beautiful and fearsome. If you want to take on the embodiment of this powerful force of nature, how to cleverly wield the power of “contact” with your partners will be key.
■ Create a wide variety of hunting grounds with the help of weaving
braids, so you can instantly create basic “webs” such as “chests” and “feathers”. If you combine them further, you can instantly derive advanced “webs” such as “Penetrate Beast Blade”, “Shield to Protect Body” or “Stop Action Trap” to aid in battle against mutated beasts. In addition, there are also “contacts” that can remain in the environment. By freely setting up such “links”, players can create the ideal hunting ground with their own hands.
■ A variety of battle styles and custom elements,
from the ubiquitous “Nota Knife” and “Bow”, to the unique “Lanyard Blade” and “Blade Umbrella”, this weapon can be used as shapely colors and elongated weapons. Collect materials from each hunt, craft new weapons, and then use them to hunt beasts — with this cycle, the hunter will grow stronger enough to challenge countless powerful creatures.
■ The background of the worldview/story
is no one remembers why beasts are rampant in the land of the once prosperous East. Forced to be isolated, these beasts demonstrate the most destructive power of nature's wilderness. For a good while, it seemed that no one could resist the overwhelming forces of beasts, but a skilled hunter appeared, bringing hope. This hunter brings deadly weapons and ancient technology called a warlock to twist Kan Kun on the battlefield. At this moment, the counter-horn sounded.
* There may be color differences between the images and the actual product. The images are for reference only, and everything is subject to the actual product.